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I was wondering about something, I just recently got ZBrush and I am kinda stuck between steps 3 and 4 - How does one apply the texture(s) to the model in ZBrush? I would also like to mention that most XNALara models have their textures in separate files (one for face, one for hair and etc.)
Thanks in advance
now you have a subtool for each texture.
it's a bit tedious, if I use zbrush this is mainly because it is my default 3D software and its systems rendering is very malleable and practical, for an export to Photoshop.
I found your solution a bit too tedious for a new guy like me, so I took a shortcut and I edited the UV in milkshape 3D (I am more familiar in it lol) and I pretty much slapped every available texture there, then I imported in Zbrush and it worked!
Moreover, there are probably some of yours in the illustrations that I made (I do not know exactly where I did not pay attention when I downloaded) so thank you
I'm not great at importing, Mass Effect models are very easy to port, so I started with those. Now I'm just mesh modding training lol but thank you for the guides. I'm teaching myself on how to do renders like this. But with a personal touch.
I know it's a stupid question but I've looked for texture related tutorials on google and couldn't find anything quite like that
but otherwise here's a tutorial that can help you:
[link]
is made to be used in-game, so all is not to keep. more I think he does it a little rough, but the methodology is here therefore up to you to refine.
It'll take me a lot of time to get good results but hopefully I'll get there x)